You can toggle the tile yield view (default is by clicking y, and you can also toggle this from the little button next to the minimap) to get a feel of what tiles are best for money generation. This is especially useful when you have a city surrounded by many gold-producing tiles.Ĭhoose smart places for new cities. Gold is produced per-city and many buildings provide a percentage-based bonus to gold income in the same city so a very economical approach is to have some cities work a lot of gold-producing tiles and then build the percentage-increasing buildings in these cities first. If your city isn't surrounded by enough hills and forests, though, you should stick with mines/lumber mills on them, otherwise your production (hammers) will just not be high enough. As long as my city has enough hills and forests around it, I often prefer to build trading posts on most tiles rather than mines and lumber mills. Build trading posts! It might seem like the measly 1-2 gold isn't worth it, but trust me that it adds up quickly.
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